using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a bulbous putrification corpse" )]
	public class BulbousPutrification : BaseCreature
	{
		[Constructable]
		public BulbousPutrification() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a bulbous putrification";
			Body = 0x307;
			Hue = 0x55C;
			BaseSoundID = 0x165;

			SetStr( 755, 800 );
			SetDex( 53, 60 );
			SetInt( 51, 59 );

			SetHits( 1211, 1231 );

			SetDamage( 22, 29 );

			SetDamageType( ResistanceType.Physical, 60 );
			SetDamageType( ResistanceType.Poison, 40 );

			SetResistance( ResistanceType.Physical, 55, 65 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Cold, 40, 50 );
			SetResistance( ResistanceType.Poison, 55, 70 );
			SetResistance( ResistanceType.Energy, 50, 60 );

			SetSkill( SkillName.Wrestling, 104.8, 114.7 );
			SetSkill( SkillName.Tactics, 111.9, 119.1 );
			SetSkill( SkillName.MagicResist, 55.5, 64.1 );
			SetSkill( SkillName.Anatomy, 110.0 );
			SetSkill( SkillName.Poisoning, 80.0 );	
		}
		
		public BulbousPutrification( Serial serial ) : base( serial )
		{
		}	
		
		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosFilthyRich, 5 );
		}
		
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }		
		public override Poison HitPoison{ get{ return Poison.Lethal; } }	

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			
			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
		}
	}
}
